Blasters are part of the slugslingers's basic gear needed for slinging slugs.
Description[]
Blasters are used to shoot Slugs with enough force for them to reach velocity and transform. Blasters can be customized with accessories to enhance the blaster's or the slinger's performance, although most slingers stick with the basic components of their chosen model and let the Slugs do the work. Blasters can be temporarily disabled, permanently damaged or destroyed by slug attacks, misfire or improper blaster modifications. Even without a blaster, it is still possible for the slug to reach velocity using historical methods such as catapults or slingshots.
How They Work[]

Blaster: How It Works
When a slug is loaded into the ammo feed, they activate the fusion core where electromagnets spin a centrifuge until it reaches speed, releasing pressurized gas that then ejects the slug out of the barrel.
Components[]

Blaster: Components
Blasters have 3 main components:
- The Base, which consists of:
- A Handle
- A Fusion Core: an integrated power source that converts Slug Energy into fire power. And the more powerful the slug the more powerful your shot will be.
- A Cocking Mechanism
- The Ammo Feed: a chamber where slugs are inserted
- The Barrel: which depending on style can help define the look and function of the blaster, and also come with:
- Add-on Rails: Used for accessories; such as scope and clip mods.
Shell Types[]
- Slug Barrels: These clear blue-plastic tubes the most common type of shell for holding Slugs.
- Ghoul Barrels: Unlike normal barrels, these are reddish containers, with a spiral-cover over the opening to seal a Ghoul because of their unpredictable behavior and to prevent them from escaping.
- Torpedo Shell: A specialized shell needed to fire most non-aquatic Slugs underwater. Most slugs have a tough time reaching velocity after being fired while under water, so they need this shell for an extra boost, Fire Slugs however are the only slugs that will have no affect underwater.
Blaster Models[]

Blaster: Models
- BoonX2 Master
- Charger Ultra R3D
- Crimson KNG
- Defender Slipstream XVL
- Enforcer Cyclone HTQ
- Engarde MegaSheen X
- Finale TYVM Grand
- Gattling Omnishot Ultimate aka Gattler
- Growler Kiloton
- Guardian Pro-Fire XT
- Harbinger Firestorm
- Primer Vortex LK
- Renegade Ultra QLC
- Ricochet Flash XVV
- Sharpslinger Lightningbolt XD
- Spikebarrel PK
- Twin Sparkwing SF Pro
- Vortex C7 Blue
- Wild Spectre VD
- X-Duty Takedown
Blaster Mod Types[]
There's about 6 customizable add-on areas on a blaster and here's what can be added to them:
- Handle Mods: placed on the bottom of Handles
- Such as extra shell casings
- Core Mods: placed on the Fusion Core
- Accelerator Mods (however the Shane Gang's also take up other areas)
- Commandere 360
- Commandere 720
- SG-1000
- SG Custom
- Commandere Original
- SG Classic
- Turbograph X
- SG Mark II
- SG Vector
- Ammo Mods: placed in the Ammo Feed
- Double Barrel (exculsive to Eli Shane)
- Torpedo Shells
- Scope Mods: placed on the top Add-on Rail:
- Motion Detector Mods
- Slug Energy Detectors
- Sonar Scopes
- Sniper scopes (like the SVX 5000)
- Neon Geo Green
- X5 Maverick
- X5 Freeman
- X5 Steam
- X5 Valve
- Neon Geo 3D0
- Clip Mods: placed on the bottom Add-on Rail
- X5 Vital
- X5 Essential
- X5 Life
- Neon Geo Lime
- Emergevision Flashback
- Neon Geo Teal
- Virtual Lad R-3D
- Barrel Mods: connected to the blast area:
- Silencer Mods
- Sniper barrels
Trivia[]
- AquaBeek, Jellyish and Lariat Slugs are an exception to the rule of slinging underwater, capable of reaching velocity using only the standard Slug tube.